Native Cinemy 4D Lights have the Option to activate the "Shadow Caster" option. This will turn the Light into a light that only casts shadows and does not light the scene in any way. I cannot find or don't know how to set up an equivalent solution in C4DtoA. Thanks for your help.
I think Exlude/Include objects would be the only way
Yes, played with that one already. But it still lights the object that needs to cast the shadow.
I could get an object to cast a shadow and not be lit, but it was the shadow receiver object that gave me problems.
I feel like I could do this in raw Arnold...so maybe with an operator.
Sorry, looks like it is not possible.
If an object is not lit by a light, then the object can't have shadows from that light.
An object can be *not lit* and still *cast shadows*
but the object cannot be *not lit* and *not receive shadows*