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Hi guys
Sorry for the Noob question but.. How can I animate the opacity of a standard surface shader so the object fade-in / fade-out ? I'm in Arnold 5.3 / r20 - and I can't find a way or tutorial to do so - except on maya, where it seems to actually have a slider for that in the geometry section.. where I don't.
Thank you for your help
Like this, in the Network Editor?
Thanks for the fast answer !
I couldn't try it as I'm rendering already, but I guess if I animate it from black to white, it's gonna make the whole texture fade from opacity 0 to 100, right ^^ ?