Hello,
I'm trying to find a full operator list (if not full, almost most used) for use as "expressions" in C4DtoA.
I check these (green works, red seem not work, orange I must revise it).
Can you tell where I can see how write these operators correctly? Or share a list?
Thanks!
With "kink" I fixed some operators that in Houdini is 1... and seems that in C4D must be set with "true, false"
Can you help me with visibility rays and crypto_asset ?
Thanks!
You have the right visibility values, so something is wrong with the testing method if those don't work.
kick will tell you about the different parameters
kick -info polymesh.matte node: polymesh param: matte type: BOOL default: false
"crypto_asset" is the default name of the AOV
The corresponding parameter is aov_crypto_asset:
kick -nodes | grep crypto cryptomatte shader cryptomatte_filter filter cryptomatte_manifest_driver driver kick -info cryptomatte node: cryptomatte type: shader output: RGBA parameters: 22 version: 6.0.3.0 Type Name Default ------------ -------------------------------- -------------------------------- BOOL sidecar_manifests false INT cryptomatte_depth 6 BOOL strip_obj_namespaces true BOOL strip_mat_namespaces true STRING aov_crypto_asset crypto_asset STRING aov_crypto_object crypto_object STRING aov_crypto_material crypto_material BOOL preview_in_exr false BOOL process_maya true BOOL process_paths true BOOL process_obj_path_pipes true BOOL process_mat_path_pipes true BOOL process_legacy true STRING user_crypto_aov_0 STRING user_crypto_src_0 STRING user_crypto_aov_1 STRING user_crypto_src_1 STRING user_crypto_aov_2 STRING user_crypto_src_2 STRING user_crypto_aov_3 STRING user_crypto_src_3 STRING name