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I am trying to replicate Houdini's Basic liquid shader (E.g. Vorticity, whitewater, underwater, foam, and spray ) and uniform volume shader in a Flat Tank simulation created using Shelf tools while rendering using Arnold and so far I am unable to achieve which matches what I get in Mantra.
Could anyone let me know If it is possible in Arnold, If yes what should I do?
Does anyone used Flat Tank in Houdini and managed to render everything in Arnold ,if Yes please share how you managed to do that