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I use TeamRender and when the material has an Absolute Path, everything is fine, but when I add this material to the library and the path to the material has "preset: //my_lib.lib4d / ..." then a log appears on TeamRender computers - Invalid image file " ": ImageInput :: create () called with no filename
Does the library with the same material exist on the client machines? I'm not sure it's automatically transferred to the client. Does the Standard render with the same setup work?