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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is it possible to refer the Mix Weight input to a different UV set?

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fabio_gi
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Is it possible to refer the Mix Weight input to a different UV set?

The Mix Weight of a Mix Shader seems to refer only on the principal UV set. I need to chose another one. Is it possible or I misunderstand something about MixShader?

Thank you!

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Stephen.Blair
in reply to: fabio_gi

The mix shader evaluates the shaders you plug into it. Those are the shaders where you can control the uv set. For example, if you plug an image node into the mix weight, the image node is where you can specify a UV set.



// Stephen Blair
// Arnold Renderer Support

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