Hi !
I have this scène when i try to appli some motion blur on my propeller i cant have a round propeller whit blur.
On my propeller in my geo node
a transform node whit this expression on x axes ($F-$FSTART)*45
a trail node on compute velocity and compute acceleration cheked whit accel attribute
on my geo node
deform keys on 2 ( nothing affect the render )
velocity checked on v
acceleration blur on accel
on my render node
transform key on 8 ( nothing affect the render )
deform keys on 2 ( nothing affect the render )
shuter lentgh on 1
Hello!
I can get a round blur motion effect on a two-pointed propeller, but I can't do it on three.
Why ?
Can you help me please ?
Increasing transform_keys should fix this. Deform keys/velocity blur should not be necessary for a non-deforming object such as this. Do you have a simplified scene that you can upload somewhere?
Are the pivots of the blades on the center of the axis of rotation?
Try using only transform motion blur, and using say 4 keys.
Here's an example scene:
Let me know if that's working for you.
Cheers
Julian