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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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motion blur on propeller problem in houdini

6 REPLIES 6
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Message 1 of 7
nezgro79
566 Views, 6 Replies

motion blur on propeller problem in houdini

Hi !


I have this scène when i try to appli some motion blur on my propeller i cant have a round propeller whit blur.


On my propeller in my geo node

a transform node whit this expression on x axes ($F-$FSTART)*45


a trail node on compute velocity and compute acceleration cheked whit accel attribute

on my geo node

deform keys on 2 ( nothing affect the render )

velocity checked on v

acceleration blur on accel

on my render node

transform key on 8 ( nothing affect the render )

deform keys on 2 ( nothing affect the render )

shuter lentgh on 1


6983-capture-decran-de-2020-05-07-16-49-55.png

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6 REPLIES 6
Message 2 of 7
nezgro79
in reply to: nezgro79

Hello!
I can get a round blur motion effect on a two-pointed propeller, but I can't do it on three.

Why ?

Can you help me please ?


6948-capture-decran-de-2020-05-12-23-31-46.png

Message 3 of 7
lee_griggs
in reply to: nezgro79

Increasing transform_keys should fix this. Deform keys/velocity blur should not be necessary for a non-deforming object such as this. Do you have a simplified scene that you can upload somewhere?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 7
nezgro79
in reply to: nezgro79

I'm gonna do one.

Message 5 of 7
nezgro79
in reply to: nezgro79

i have found for a propeller whit 4 axes its ok , but not for 3

Message 6 of 7
lee_griggs
in reply to: nezgro79

Are the pivots of the blades on the center of the axis of rotation?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 7
julian.hodgson
in reply to: nezgro79

Try using only transform motion blur, and using say 4 keys.

Here's an example scene:

propellor_xform.hip.zip


7045-1589467249679.png


Let me know if that's working for you.

Cheers

Julian

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