Hello,
I have a very general question that I couldn't really find the answer to within the documentation - what exactly is the difference of saving an .ass as a scene instead of a procedural? Is it only the extended options/ larger disk space or is there more to it?
Also, I am thinking about trying to break up a rather large interior scene into smaller .ass files, would that speed up render time significantly or is it only useful with objects that get cloned alot?
Thanks in advance