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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Substance normals rendering black in Maya Arnold

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Message 1 of 3
sdrake.cc
1149 Views, 2 Replies

Substance normals rendering black in Maya Arnold

Hey!

I'm super stuck and am not sure how to troubleshoot this. I've looked a lot on the forum too and have yet to find a solution. Help!

When I try to render my Substance Normal map, Arnold outputs these strange black artifacts on my model. The black spots change placement depending on where I place the camera.

The normals also appear black and strange in my editor view too.

They are setup using the aiStandard shader.
I have my texture files setup correctly: Image file set to raw and color space is tangent space.
I tried removing the alpha channel from the map, which didn't work.
I tried a different normal - not from substance and that was fine on this mesh.

All help much appreciated!

Render :

6937-poodle-render-test.png


Editor View:

6938-poodle-render-test-02.png

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2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: sdrake.cc

Can you share your shader network (screenshot and scene)? Substance to Arnold guide here.

  1. Are you using the standard (deprecated) or the standard_surface shader?
  2. Are you using Maya's bump2d (Tangent Space Normals) or the Arnold normal_map shader?


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
joie
in reply to: sdrake.cc

I guess the problem is to have the normal map file texture in sRGB colorspace instead of RAW

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