Kevin Friederichs avatar image
Kevin Friederichs asked

Getting File Content of Standin in maya with python

Hey guys,

I am trying to assign shaders to specific objects in an standin. For this I would need to find out which objects are actually in the standin.

I know that there is a command to output what object is currently selected in the File Content but I can't find one which woud print all the objects contained.

Does anyone know if this is possible ? I mean the path info is there and can be read, if you select it so there should be a way to just get the whole list of paths available in the file content.

Would be really happy if anyone could help me with this

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

0 Answers

· Write an Answer

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.