Does anyone know how to make the equivalent of Cinema 4Ds 3D-Spherical Gradient Shader? I'm trying to use this shader for the density of an Arnold Volume Sphere. I'm trying to avoid making custom VDBs to get the effect I need... Ultimately I'm trying to create an atmosphere falloff or fadeout but in XYZ 3D space not just UV that I can pipe into the density parameter of a volume shader.
Thanks so much!!!
- Shawn