I'm trying to figure out why my volume density looks different when without a volumesample versus importing density with. And if there's a calculation I don't know about if density channel isn't connected. Or why the Volume Sample Float forces a remap. I would like to get a 1:1 result, as I would like to modify density in shader but I can't even get my basic volume's soft to hard range if I import it myself.
Cheers, if anyone can shed light on this.
volSample_Test3.JPGvolSample_Test.JPGvolSample_Test2.JPG
Solved! Go to Solution.
Solved by rchapman8. Go to Solution.
One of the FX artists at my company was just getting this same issue.
I know this is a bit late, but perhaps this bump can help get this some eyes on it.
His fix:
"I get matching values if I set the volumesamplefloat to Gain:1 and Output Max: 2"
You know what, I figured it out, just had to remove 'density' from the shader, since I was already using 'density' in the shader it was multiplying against itself.