Community
Arnold for Cinema 4D Forum
Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Proximal Shader?

2 REPLIES 2
Reply
Message 1 of 3
gremmler
463 Views, 2 Replies

Proximal Shader?

Does Arnold has a proximal shader? The closest workaround I found was using the camera shader, but that has some limitations.

2 REPLIES 2
Message 2 of 3
shawn_kearney
in reply to: gremmler

I used AO recently. But again, limitations.

AFAIK you cannot get the position of another object into the network. You can vertex maps, but this is going to be resolution-dependent.

Message 3 of 3
gremmler
in reply to: gremmler

Thanks! Using AO is a good hint. I also convert shader to vertex map sometimes, but depending on the mesh resolution, the vertex map can slow down the viewport performance dramatically. It seems that the camera shader reads the position and even rotation of a camera. So it should be somehow possible. Hopefully we see a proximal shader in future releases. It can be really helpful in lost of cases.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report