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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Toonshader turns materials black in viewport

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sstokes
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Toonshader turns materials black in viewport

Hi, when using a toonshader material in Studio Max 2021, our viewports show all materials as black. They render correctly. Curious if others have this same issue and if there’s a work around. We love using toon shader but it‘s making the design process difficult For us.

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