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Ciro Cardoso avatar image
Ciro Cardoso asked ·

A couple of suggestions - lights. aovs, materials

Just a couple of suggestions to make MaxtoA easier to work.


Lights

Quad lights have this annoying thing with the targeted line.

This light is 1 meter wide still you get a "targeted" line that is 15 meters long. This makes really annoying and difficult to work with scenes with multiple lights.


Materials\Viewport

A collegue yesterday asked me how can you show a glass material on the viewport. Turns out if you have a Arnold glass shader on the viewport is just a white block. Meanwhile the Physical Material can do this fine.


AOV

Would be possible to make the AOV output folder be the same as your render output? Just a simple button to copy that setting. A couple of times I overwriten files because I forgot this tiny detail.


Check the solution given by Stephen Blair - https://youtu.be/BK7in7acChg

Are these things possible to do? This is feedback based from people working with Arnold in production.

suggestions
light.jpg (8.4 KiB)
glass.jpg (159.8 KiB)
aovs.jpg (173.3 KiB)
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Stephen Blair avatar image
Stephen Blair answered ·

AOVs

Use the RenderFileName and RenderFolder tokens in the AOV Manager
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Short video walkthrough, for those who might want it:

https://youtu.be/BK7in7acChg

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@ thanks for the explanation, I didn't realize that was the way to use it. I am going to put a note on the main post.

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Aaron Ross avatar image
Aaron Ross answered ·

AOV Manager output should really default to the <RenderFolder> token. Not sure why it's an absolute path by default, this must be some legacy from a previous version before tokens were introduced?

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