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Rendering with Arnold in Maya using the MtoA plug-in.
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MAXtoA Hair Shader UVs

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Message 1 of 4
rikker37
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MAXtoA Hair Shader UVs

How would I use a map with the Hair Shader to create something similar to tiger stripes with Hair and Fur? I can't seem to get the shader to use the objects UVs. I can't find anything in the online documentation:

https://support.solidangle.com/display/A5AF3DSUG/Standard+Hair

Any ideas on what I'm missing?

Thanks

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3 REPLIES 3
Message 2 of 4
RGhost77
in reply to: rikker37

You can use undocumented data channels from H&F trough Arnold's "User Data RGB" shader. H&F export two RGB channels "root_colors","tip_colors" and float "opacity" channel (can be used trough "User Data Float" shader).

Check the screenshot:

655-hairandfur-arnold.jpg


Royal Ghost | veda3d.com
Message 3 of 4
rikker37
in reply to: rikker37

Thanks for the screen shots Mike. This worked perfectly.

Message 4 of 4
RGhost77
in reply to: rikker37

Added as article with better description on my site : http://veda3d.com/arnold-with-hair-and-fur-modifier/


Royal Ghost | veda3d.com

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