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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Automatic shader link to Viewport output?

6 REPLIES 6
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Message 1 of 7
f.ribbeck
257 Views, 6 Replies

Automatic shader link to Viewport output?

Hi!

I was just thinking: would it be possible to automate shader output to the viewport by default or by setting, so that for instance if I plug the shader into the Arnold beauty port it is automatically connected to the viewport port as well? I think for most of the materials one wants to have them show up in the viewport so this would be quite convenient (if possible), especially when converting a lot of Standard C4D materials to Arnold. Or is there any downside to having everything visible in the viewport, for example performancewise?

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Message 2 of 7

Yes, the main reason it's not automated is performance. I'm planning to improve viewport display, although not sure when it's gonna happen or what improvements can I actually make. The new viewport API in S22 is promising, yet I think it's still limited.

Message 3 of 7
f.ribbeck
in reply to: f.ribbeck

Thanks for your answer, I almost thought it was performance related -I usually only use the viewport materials for character animation so I didn't test any larger scenes with it. I'm excited to see what the new API might bring to Arnold, so far I didn't have the chance to use S22.

Are there also plans to make use of the new node system like redshift does recently or would that need a larger rewrite? I'm not sure if that does anything for the viewport though?

Message 4 of 7

Yes, it's planned and in fact required for the new viewport API.

Message 5 of 7

Oh that sounds like a lot of work.... but very cool, i always find the XPresso editor a bit fiddly 🙂

Message 6 of 7
jmcdermid1
in reply to: f.ribbeck

Not automatic, but one thing I find really useful is to bind the back and forward buttons on your mouse (assuming you're using a mouse and assuming they have forward and back buttons), to Alt+w, 1 (set to beauty) and Alt+w, 3 (set to viewport). This allows to to really quickly do shader output previews and make visible in vp.

Message 7 of 7
f.ribbeck
in reply to: f.ribbeck

thanks for the suggestion james - unfortunately I have a very basic mouse, but I will look into this, also for other applications that might come in handy. I once used a mouse like this and accidentally clicked the back button all the time, but I think it was because i am left handed and the mouse wasn't

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