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mipmap geometry

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djbill
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mipmap geometry

Hi,


in this Reddit topic, I've found a very nice way to fix artifact.

https://www.reddit.com/r/Unity3D/comments/fxkm7i/im_very_pleased_with_how_i_was_able_to_fix/


In this scenario, you can't use texture mipmapping features because there is a lot of geometry. When the artifacts are in the background you can avoid the issue using a physical camera with target and DOF enabled. If the artifacts are in the foreground, like a stainless steel mesh grille, it could be a lot trickier to remove artifacts.

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