Community
Arnold General Rendering Forum
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

How to get transforms of a LightFilter?

1 REPLY 1
Reply
Message 1 of 2
rolmuller
199 Views, 1 Reply

How to get transforms of a LightFilter?

Hi,

I'm trying to figure out how to get the transform matrix of a light filter.

I found I could get the matrix of the light that the filter is attached to with AiNodeGetMatrix(sg->light_filter->Lp, "matrix"). I am planning to do local overrides to Liu independent of the light transform tough so I'm wondering how to pass the transformation of the light filter itself into the shader? I found in Maya I cannot transform the blocker in the viewport at all and in Katana the transforms of the blocker won't get passed onto the .ass file.

Surely there's something I'm missing 🙂

Any help would be appreciated!

Thanks

Labels (3)
1 REPLY 1
Message 2 of 2
pal.mezei
in reply to: rolmuller

Hi @Roland Muller !


By default, light filters don't have a transformation matrix, so it's a parameter you have to create and make sure it's available along to the light filter. You can query it in node_update and store it in a local data struct.


I don't recommend using "AiNodeGetMatrix" in shader_evaluate, AiNodeGetXXX functions are generally too "slow" for shader evaluation(except AiNodeGetName). Why do you need the transformation of the light?

Cheers,

Pal.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report