question

Egor Danilov avatar image
Egor Danilov asked ·

Hdri doesn't appear in render but appears in viewport. Maya 2018

I haven't made anything, just put the file. There is even no material preview in attribute manager. Looks like Arnold ignores hdris or doesn't see it.

renderhdri skydome
1591132904634.png (838.1 KiB)
1591132935617.png (288.5 KiB)
1591132980986.png (30.2 KiB)
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Stephen Blair avatar image
Stephen Blair answered ·

I'd say you have some special characters like é somewhere, like in the project name, the scene file name, the folder path of the project, or the folder path to the render output


That's what those UnicodeDecodeErrors in the Maya script editor are about

3 comments Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Can this error appear because of Russian words in the project, scene file, folder path names?

0 Likes 0 · ·

Yes, if those Russian words have special characters...anything that is not abcdefghijklmnopqrstuvwxyz

0 Likes 0 · ·
Egor Danilov avatar image Egor Danilov Stephen Blair ♦♦ ·

Damn... Ok, thank you. I hope there is another cause)

0 Likes 0 · ·
Lee Griggs avatar image
Lee Griggs answered ·

What does a render look like? Can you upload a simplified scene somewhere?

1 comment Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1st screenshot - viewport

2nd one - render view. I haven't disable anything like visibility of hdri for camera

https://1drv.ms/u/s!Aj5z9q76s18Zhqtl4b9rg9d3wdwMMg?e=r4qRhy Link to my scene

0 Likes 0 · ·
1591198904974.png (1.2 MiB)
1591198977848.png (462.5 KiB)
Lee Griggs avatar image
Lee Griggs answered ·

We need more information Egor (and screengrabs if possible).

Are you using a skydome_light, a sky, a ray_switch shader? What is in the scene?

Are Hypershade thumbnails enabled? What happens when you click on the HDRI thumbnail in the attribute editor?

Are you using the latest version of the plugin?

Are there any error messages when you open the HDRI. What does the log file say when you render the scene?

2 comments Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1) I use skydome_light

2) Hypershade thumbnail looks like a gray square (because skydome_light shines with a gray color I guess) (screenshots). HDRI thumbnail looks correct.

3) Nope, it's 3.0.0.2 version. Unfortunately I have no opportunity to get a new version :/
4) There is no error messages in Script Editor when I connect HDRI with skydome_light, everything is ok. When I start rendering there are some encoding errors in Script Editor (last screenshot)

0 Likes 0 · ·
1591190992145.png (270.4 KiB)
1591191003477.png (30.9 KiB)
1591191015130.png (35.3 KiB)
1591191021411.png (25.6 KiB)

It is very strange problem. In Viewport HDRI is displayed correctly and textures on my model look almost as they shoud do. But in render everything looks like it was filled with gray light.

0 Likes 0 · ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.