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I have skybox textures (6 images) that I use in Unity. How can I use them in Maya? Possibly with Arnold aiSkyDomeLight?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Use a cubemap to latlong convertor.
I used to use HDRShop a long time ago now. I think Nuke can. Maybe someone else can recommend something else?