Community
Arnold for Cinema 4D Forum
Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

where do I put my opacity map in shader network?

5 REPLIES 5
Reply
Message 1 of 6
gomeslindsay
294 Views, 5 Replies

where do I put my opacity map in shader network?

I exported a texture from substance painter which has opacity I have no problems mapping them right on the network but its just the opacity where do I put it I tried in (transmission-weight) did not work

Tags (1)
Labels (1)
5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: gomeslindsay

Message 3 of 6

Lee Griggs' page answers it, but the quick answer is "Cutout Opacity".

Alternatively, if you view the material in your attributes manager (not the shader graph), there's a tab for Alpha (stacking). You can plug in any shader used within the material, a specific image, or even another material to define the opacity. Typically, this is more power than I need and I just pipe it into the "Cutout Opacity" within the shader graph.

Message 4 of 6

hey I'm so sorry but I still didn't understand this is what I am looking at I have mapped them all expect for opacity lost with where I plug this in7388-screen-shot-2020-06-18-at-40245-am.png

Message 5 of 6
lee_griggs
in reply to: gomeslindsay

Cutout opacity

https://docs.arnoldrenderer.com/display/A5AFCUG/Geometry#Geometry-Opacity

7401-1592461264789.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
gomeslindsay
in reply to: lee_griggs

always saving lives 🙂 thank you

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report