Hi,
I'm using an aiStandIn reading an alembic file with some custom attributes stored as abc exported (ie. aiToonId).
Is there anyway to assign shaders to geometries with that specific ID using aiSetParameter, with selection is set to *.(toon_id == ####)? I have tried with traditional alembic file and thing works fine, but aiStandIn.
Highly appreciated for any idea that might help.
Thanks.