I am trying to make shadows more blurred, in particular to soften progressively - as they fall further from the object.
I see that it makes renders look much more realistic.
I tried using a "Decay filter" or a "light filter" with a "ambient occlusion light filter",
but it just lightened or darkened the scene without making any falloff in the shade.
I would like to know, is it possible to create shadow softening with a hdri skydome? It seems to me that an extra large sun would increase the shadow blur.
In addition, is there a way to set the contrast between the light and shadow (like Gamma in vray)?