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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Cosmetics Plastic Shader help

4 REPLIES 4
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Message 1 of 5
tkadenhe
352 Views, 4 Replies

Cosmetics Plastic Shader help

Hello everyone. Looking for assistance in recreating both the top and bottom plastic shader with arnold,in maya.I tried playing with just subsurface color and radius but cant seem to get ir right. for the top material i know i need to add aiflakes but cant seem to find out how to add base color first .Does anyone have any tips to share in order to achieve this shader? thanks in advance

4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: tkadenhe

Could you provide a reference photo of the material you want to achieve?

Can you also post images and screenshots of what you are getting, renders, shader networks, etc?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
tkadenhe
in reply to: tkadenhe

@
sorry ,thought i had attached the images.

1st image (white background ) is what I'm trying to achieve 7518-fd7bb6608808015a709c9345190-cr.jpg2nd image is my render7519-test2.jpg3rd image is my shading netwrok for the top material7520-top-cr.jpgand the last image is my shading network for the bottom material7531-bottom-cr.jpgthank you for your reply

Message 4 of 5
brian_Foley
in reply to: tkadenhe

Try using the aiflake into the normal camera as shown here.


https://docs.arnoldrenderer.com/display/A5AFMUG/Flakes+Example


Also, Arvid recently did a tutorial on metallic flakes that might help.


https://www.youtube.com/watch?v=N0v51Kp2yf8&t=530s



Message 5 of 5
tkadenhe
in reply to: brian_Foley

thank you so much Brian, will definitely check that out

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