question

Jay Dunstall avatar image
Jay Dunstall asked ·

Instancing Lights in HtoA 6.0.3.0

Hi all,

In the change log of 6.0.3.0 it mentions a new instancer procedural has been added - which works for lights. This is something that would be helpful on my current project, can anyone explain the workflow for this as I'm unable to work it out?

Many Thanks.


New instancer procedural: A new instancer procedural node has been added to create instances of shapes and lights. (#7901)The nodes to instance are defined by the nodes and optionally node_idxs parameters. Per instance transformation, visibility and shaders can be specified via the instance_matrix, instance_visibility and instance_shader parameters. Any other per instance parameter (builtin or user parameters) can be specified via array type user parameters prefixed as instance_, for example:


lighthtoa arnold houdiniinstances
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Slava Sych avatar image
Slava Sych answered ·

I suppose this is only for USD and ASS

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.