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Abdullah Seba avatar image
Abdullah Seba asked ·

Normal map causes irregular highlights

I am currently trying to import materials exported from Substance Painter into Arnold 3Ds Max and I'm struggling to understand why my normal map is causing this effect on a panel on my model:



The panel is showing completely different highlights compared to the rest of the model once I attach the normal map.


The node setup:


Without the Normal Map it displays consistently as expected:


Happy to upload files if needed. I've been trying to solve this for a couple of days now :(


Thank you

normal mapmaxtoa3ds maxsubstance painter
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Lee Griggs avatar image
Lee Griggs answered ·

Changing the Order/Inverts doesn't solve it?

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Abdullah Seba avatar image
Abdullah Seba answered ·

https://answers.arnoldrenderer.com/questions/10005/normal-map-problems-from-substance-painter-to-maya.html


Similar issue here though no mention of a solution.

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