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Normal map causes irregular highlights

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abdullahseba
291 Views, 2 Replies

Normal map causes irregular highlights

I am currently trying to import materials exported from Substance Painter into Arnold 3Ds Max and I'm struggling to understand why my normal map is causing this effect on a panel on my model:


7543-3dsmax-sb3akujwsy.png


The panel is showing completely different highlights compared to the rest of the model once I attach the normal map.


The node setup:

7544-3dsmax-qxfvtrhx0b.png


Without the Normal Map it displays consistently as expected:

7545-3dsmax-s0oguphnrr.png


Happy to upload files if needed. I've been trying to solve this for a couple of days now 😞


Thank you

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abdullahseba
in reply to: abdullahseba

Message 3 of 3
lee_griggs
in reply to: abdullahseba

Changing the Order/Inverts doesn't solve it?

Lee Griggs
Arnold rendering specialist
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