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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Pref pass on Standin in MtoA

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darkvegetable
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Pref pass on Standin in MtoA

Hello


I would like to use the Pref aov with animated standins.

The animation is coming in via an alembic, and I just have a standin in my scene shaded with an operator so I can't just add a texture reference object.

What is the easiest procedure to follow? Is there any documentation for this?


Thanks!

Dave




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Message 2 of 3

You will have to add the Pref data to the geometry before baking to alembic



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 3
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in reply to: darkvegetable

In this way I don't need to have referenced object in scene? The Pref info are in alembic loaded with standin? 

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