Hello, I have a metal material, cylindrical mapping (other mapping are OK) creates white washed material. If I unplug normal map it is depicted correctly again.
cylindrical mapping
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Are there any warnings or errors in the log? I could not reproduce it so far, it's probably depends on the mesh. Can you share this scene with me?
This is an issue which was reported earlier and will be fixed in the next core release. Until then you can use this workaround: add an Arnold tag to the object and enable Generate UVs from the texture tag on the Export tab.