question

make make avatar image
make make asked ·

Zdepth in maya fluids, no deep

Hi! there any way to render the zdepth of a fluid if you're not using deep compositing? Even an approach.... Or any way to render the aov of Zdepth in mode deep and no the other passes?

arnold
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Sachin Shrestha avatar image
Sachin Shrestha answered ·

You should be able to output only the Z aov as deep by selecting the "deepexr" option from the driver dropdown options beside the Z aov. This will create a new aovDriver node that's set to deepexr type and can be controlled separately from the scene's default driver node. You can access the new deepdriver node by either selecting the AOV node using the "Select AOV Node" option (under the little triangle icon at the corner) and then graphing it in Node Editor or you can simply use the "Select Driver" option under the same menu.

You can also create a new aov driver node manually from the node editor and connect its message attribute to the Z aov node's outputs[0].driver attribute.

Do note to turn off the tiled option on this new deep driver node as Nuke currently cannot read tiled deep exrs. Your main driver can still remain tiled. If you are using the "Append" option for the main driver then it may cause issues as you cannot mix tiled and non-tiled modes for using the append functionality.

Hope this helps.

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.