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Rendering with Arnold in Katana using the KtoA plug-in.
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KtoA - ArnoldMaterialXAssign, ArnoldShadingNode>nodeType>materialx - not working

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siddhartha.basu
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KtoA - ArnoldMaterialXAssign, ArnoldShadingNode>nodeType>materialx - not working

I've exported a shder to a Materialx file (only the shader) and tried to assign it to a mesh location in KtoA with 1. ArnoldMaterialXAssign, 2. ArnoldShadingNode>nodeType>materialx

Have been unable to get it to work.

Would anyone be share a simple example file, in case you know how? Any help appreciated.

Thank you!


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pal.mezei
in reply to: siddhartha.basu

Hi!


Attached a simple example based on our testsuite, that uses the material x assign nodes to assign material x to the global scene and a procedural.

When manually creating a MaterialX node (it's an operator), you need to use the operator assignment workflow. You can read about the operator workflow here.


Cheers,

Pal.


materialx_example.zip

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