question

Siddhartha Basu avatar image
Siddhartha Basu asked ·

KtoA - ArnoldMaterialXAssign, ArnoldShadingNode>nodeType>materialx - not working

I've exported a shder to a Materialx file (only the shader) and tried to assign it to a mesh location in KtoA with 1. ArnoldMaterialXAssign, 2. ArnoldShadingNode>nodeType>materialx

Have been unable to get it to work.

Would anyone be share a simple example file, in case you know how? Any help appreciated.

Thank you!


katanaoperatormaterialx
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Pal Mezei avatar image
Pal Mezei answered ·

Hi!


Attached a simple example based on our testsuite, that uses the material x assign nodes to assign material x to the global scene and a procedural.

When manually creating a MaterialX node (it's an operator), you need to use the operator assignment workflow. You can read about the operator workflow here.


Cheers,

Pal.


materialx_example.zip


Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.