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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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I mapped with aiTriplanar and used displacement map, but the sides don't render correctly.

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Anonymous
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I mapped with aiTriplanar and used displacement map, but the sides don't render correctly.


7616-rock-tri1.jpg


7615-rock-uv1.jpg

I used aiTriplanar to map plane to hide the repeats.

However, when I looked at the rendered results, I noticed that the sides of the deformed mesh were strange.

Probably because the side was shaded by aiTriplanar after it was deformed.

How can I make it look like a UV based render?

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lee_griggs
in reply to: Anonymous

Have you tried using blend?

Lee Griggs
Arnold rendering specialist
AUTODESK

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