Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Maya Modules and Arnold Plugins

1 REPLY 1
SOLVED
Reply
Message 1 of 2
alan-LFL
447 Views, 1 Reply

Maya Modules and Arnold Plugins

Hi all,

So in the docs (https://help.autodesk.com/view/MAYAUL/2020/ENU/?guid=Maya_SDK_MERGED_Distributing_Maya_Plug_ins_Dist...) it discusses packaging modules for Maya, but in this it doesn't address whether there's any support for Arnold plugins within Maya modules or how one would go about that.

Is there a way to append to environment variables within mod files? That seems like one potential path to being able to package Arnold plugins in a maya module. If not, is there some other approach or syntax I could use for this?

Same thing applies for mtoa extensions and their configuration.

I've got significant interdependencies between maya tooling and arnold plugins, so I'd like to be able to package them together cleanly, without requiring any non-standard installation steps for users if possible.

Cheers,

Alan.

Labels (4)
1 REPLY 1
Message 2 of 2
Stephen.Blair
in reply to: alan-LFL

Hi Alan


You can append to environment variables:


From https://help.autodesk.com/view/MAYAUL/2020/ENU/?guid=Maya_SDK_MERGED_Distributing_Maya_Plug_ins_Maya...

Append to the current value of a variable

You can append to the current value of a variable using the + and/or : operators. Examples as follows:

PATH += c:/myModule/bin adds ;c:/myModule/bin to the current value of the environment variable PATH.

PATH +:= bin adds ;’module location’/bin to the current value of the environment variable PATH.


Also see this page: https://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html



Arnold plugins and MtoA extensions can be "installed" in MtoA through environment variables.


With something like Yeti, which provides it's own Maya nodes and plugin, and also Arnold plugins and MtoA extensions, you can use a module file.


See this old example:

https://arnoldsupport.com/2014/10/30/mtoa-pimping-your-yeti-module-file/


Maybe now I would set ARNOLD_PLUGIN_PATH in my Yeti mod file.




// Stephen Blair
// Arnold Renderer Support

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report