I've started getting an error when rendering a couple of my scenes lately, referring to aiColorManagerTransform as the reason its crashed.
My scene is made up of a bunch of referenced objects, which ive used in plenty of other scenes with no problems.
It renders fine in ArnoldRenderView, but fails on batchrender and submitted to deadline.
I cant seem to find much referring to it online or what its related to.
Has anyone encountered this error before and know what it could be referring to and why it would fail a render?
Here is a segment of log:
2018-01-04 17:02:26: 0: STDOUT: 00:00:53 15758MB | 0% done - 413 rays/pixel
2018-01-04 17:02:56: 0: STDOUT: 00:01:23 15998MB ERROR | signal caught: error C0000006
2018-01-04 17:02:56: 0: STDOUT: ****
2018-01-04 17:02:56: 0: STDOUT: * CRASHED in AiColorManagerTransform at 00:00:00
2018-01-04 17:02:56: 0: STDOUT: * signal caught: error C0000006
2018-01-04 17:02:56: 0: STDOUT: Fatal Error. Attempting to save in C:/***
2018-01-04 17:02:57: 0: WARNING: Monitored managed process MayaBatch is no longer running
It might say "CRASHED in AiColorManagerTransform" but it could be anything. Can you attach a full log?
Ive attached the log returned from when submitted through deadline, this includes the arnold log.
i rerendered and this time it flagged it CRASHED in AiMsgError instead of aiColorManagerTransform.
but struggling to see anything in logs indicated what exactly caused it to crash.job-2018-01-05-12-54-41-5a4f758b0828182b487f11f5.txt
Thanks for having a look at these.
The crash is a generic memory error, so it could be almost anything.
Try to narrow things down by progressively simplifying the scene:
Myself, I like to export the scene to ASS and then use kick for this stuff.