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Maurice Bastian avatar image
Maurice Bastian asked ·

MtoA - appending "_1" to filename when using Render Sequence

Hello Arnold Answers,

I'm trying to render a sequence of frames and thing I have everything set correctly in the

Render Settings window. when I look at the output in my images/ directory and the output in

the Script Editor, I can see that somewhere a "_1" ( underscore One ) is being added to the name

of my files. Is there a preference or some kind of setting that would tell Render Sequence to

do this ? Is there a way to switch this behaviour off ?? I'm attaching a file showing my

Render Settings inputs and to the right, what Script Editor is spitting out.

thanks ! Maurice Bastian


render
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Stephen Blair avatar image
Stephen Blair answered ·

The workaround is to enable Merge Exrs (even if you are not rendering exr, just switch to exr, enable merge, and switch back to the other format).

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Jens Dörner avatar image
Jens Dörner answered ·

I have the same problem.

And it also happens with tokens.

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ico gro avatar image
ico gro answered ·

Hey I litterally have the same problem and can't figure it out... It only happens with Arnold and no other renderer.

The script editor gives this :

// Result: scriptEditorPanel1Window|scriptEditorPanel1|formLayout94|formLayout96|paneLayout2|cmdScrollFieldReporter1 
// arnold
/tmp/default.png
[u'png', 32]
getPanel -scriptType renderWindowPanel;
// Result: renderView // 
renderer -materialViewRendererSuspend true;
import mtoa.utils;mtoa.utils.getSourceImagesDir()
# Result: [u'/home/romain/maya/projects/default/sourceimages'] # 
import maya.cmds as cmds;cmds.workspace(query=True, rootDirectory=True)
# Result: /home/romain/maya/projects/default/ # 
colorManagementPrefs -q -cmEnabled;
// Result: 0 // 
file -q -exn;
// Result: /home/romain/maya/projects/default/untitled // 
import mtoa.utils;mtoa.utils.getFileName(2, 'RenderPass=beauty RenderLayer=defaultRenderLayer Camera=front Extension=png Scene="untitled"', frame=1, path=r'/tmp/default_1', fileType='images', strictAOVs=True, createDirectory=True);
exists renderLayerDisplayName;
... and then other lines and the actual rendering ...

So at first it does detect the right filename, but in the function getFileName the path argument has the same path with a "_1" added, for no reason

I've checked all the options of the arnold renderer, but no success so far...

Any idea ?

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Lee Griggs avatar image
Lee Griggs answered ·

Does it happen with the render tokens too?



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