Hello Arnold Answers,
I'm trying to render a sequence of frames and thing I have everything set correctly in the
Render Settings window. when I look at the output in my images/ directory and the output in
the Script Editor, I can see that somewhere a "_1" ( underscore One ) is being added to the name
of my files. Is there a preference or some kind of setting that would tell Render Sequence to
do this ? Is there a way to switch this behaviour off ?? I'm attaching a file showing my
Render Settings inputs and to the right, what Script Editor is spitting out.
thanks ! Maurice Bastian
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Does it happen with the render tokens too?
Hey I litterally have the same problem and can't figure it out... It only happens with Arnold and no other renderer.
The script editor gives this :
// Result: scriptEditorPanel1Window|scriptEditorPanel1|formLayout94|formLayout96|paneLayout2|cmdScrollFieldReporter1 // arnold /tmp/default.png [u'png', 32] getPanel -scriptType renderWindowPanel; // Result: renderView // renderer -materialViewRendererSuspend true; import mtoa.utils;mtoa.utils.getSourceImagesDir() # Result: [u'/home/romain/maya/projects/default/sourceimages'] # import maya.cmds as cmds;cmds.workspace(query=True, rootDirectory=True) # Result: /home/romain/maya/projects/default/ # colorManagementPrefs -q -cmEnabled; // Result: 0 // file -q -exn; // Result: /home/romain/maya/projects/default/untitled // import mtoa.utils;mtoa.utils.getFileName(2, 'RenderPass=beauty RenderLayer=defaultRenderLayer Camera=front Extension=png Scene="untitled"', frame=1, path=r'/tmp/default_1', fileType='images', strictAOVs=True, createDirectory=True); exists renderLayerDisplayName; ... and then other lines and the actual rendering ...
So at first it does detect the right filename, but in the function getFileName the path argument has the same path with a "_1" added, for no reason
I've checked all the options of the arnold renderer, but no success so far...
Any idea ?
The workaround is to enable Merge Exrs (even if you are not rendering exr, just switch to exr, enable merge, and switch back to the other format).