Hi! I'm having trouble finding any up-to-date tutorials on C4DtoA skin shader. Specifically, I am trying to create a hyper realistic look on a human model but there are no tutorials on how to properly do this. Even the C4DtoA documentation is out of date and does not show how to accomplish this. I am trying to get results similar to this: https://www.youtube.com/watch?time_continue=1582&v=5z68h2GmmlM&feature=emb_title
Any help would be very much appreciated!
Thank you for the help, Lee. I really like your work. I've run into several cases where there were slight discrepancies between the options shown on my C4DtoA (R20) and the C4DtoA documentation; One example can be seen here in displacement: https://docs.arnoldrenderer.com/display/A5AFCUG/Rendering+Displacement+Maps+from+C4D
"vector_displacement" is not an available node so I was considering discrepancies like this to be "out of date". Perhaps I've installed Arnold into C4D incorrectly or my build is out of date.
Right, it is indeed out of date. Normal and vector displacement shaders are now merged into one displacement shader with a combo box to select the type. We're going to update the docs, thanks.