I want set the @shop_materialpath attribute of my geometry with a shader's name that don't exist in my Houdini session. Unfortunately if the shader does not exist Arnold don't export the assignation in the ass file.
The aim is to read the ass file in a Maya session and reconnect the maya shaders to the proper geo from the ass file assignation.
The shaders have to exist.
Then you can disable Export Shaders, but leave Export Shader Assignments enabled.
This is what I've tried as archive settings but if I put something else than an existing shader in the @shop_materialpath attribute nothing showup in the exported ass file
The shaders have to exist. It has to be an existing shader.