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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Force to export shaders assignation even if shaders doesn't exist

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Message 1 of 4
idizdar
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Force to export shaders assignation even if shaders doesn't exist

I want set the @shop_materialpath attribute of my geometry with a shader's name that don't exist in my Houdini session. Unfortunately if the shader does not exist Arnold don't export the assignation in the ass file.

The aim is to read the ass file in a Maya session and reconnect the maya shaders to the proper geo from the ass file assignation.

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: idizdar

The shaders have to exist.

Then you can disable Export Shaders, but leave Export Shader Assignments enabled.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
idizdar
in reply to: idizdar

This is what I've tried as archive settings but if I put something else than an existing shader in the @shop_materialpath attribute nothing showup in the exported ass file

Message 4 of 4
Stephen.Blair
in reply to: idizdar

The shaders have to exist. It has to be an existing shader.



// Stephen Blair
// Arnold Renderer Support

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