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Hello,
I'm trying to use a aiMatrixTransform to transform an aiUvprojection , i don't know if I'm missing something but it doesn't work, I replicated this network in mtoa and works perfectly fine.
here is a screenshot of my nodeGraph , I'm just connecting the matrix out to the matrix of the aiUvProjection, do i need to do something else?
What's your MtoA shader tree look like?
If it's the same, then I would export ASS from KtoA and MtoA to see what's different.
Hi!
Your shader networks looks just fine. I attached a simple example to use matrix transform with uv_projection. What are you trying to achieve?