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Rendering with Arnold in Katana using the KtoA plug-in.
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matrix transform not working in katana

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Message 1 of 3
agonzalezlookdev
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matrix transform not working in katana

Hello,

I'm trying to use a aiMatrixTransform to transform an aiUvprojection , i don't know if I'm missing something but it doesn't work, I replicated this network in mtoa and works perfectly fine.

here is a screenshot of my nodeGraph , I'm just connecting the matrix out to the matrix of the aiUvProjection, do i need to do something else?

7684-matrix.jpg

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Message 2 of 3

What's your MtoA shader tree look like?

If it's the same, then I would export ASS from KtoA and MtoA to see what's different.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

Hi!


Your shader networks looks just fine. I attached a simple example to use matrix transform with uv_projection. What are you trying to achieve?

matrix_transform.zip

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