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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiAreaLight does NOT illuminate.

5 REPLIES 5
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Message 1 of 6
Anonymous
537 Views, 5 Replies

aiAreaLight does NOT illuminate.

I get the following error on aiAreaLight and it does not illuminate.


// Error: [mtoa.translator]  quad: Invalid Maya plug was passed as source for parameter filters on Arnold node light:aiAreaLight


How can I fix this?

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: Anonymous

CPU? GPU?

Does this happen every time you create an area light in a new scene?

Are you using the latest plugin?


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
Stephen.Blair
in reply to: Anonymous

I'd say it's either a problem with your scene, or your MtoA installation is broken.

Or can you upload a scene that shows this problem?



// Stephen Blair
// Arnold Renderer Support
Message 4 of 6
Anonymous
in reply to: Stephen.Blair

I must say it's a scene because it works on my other scenes. I will upload the file later. Thx.

Message 5 of 6
Anonymous
in reply to: Stephen.Blair

I have cleaned up the scene and make the light work.

7743-render.jpgHow can I make the light source visible?



Message 6 of 6
lee_griggs
in reply to: Anonymous

https://docs.arnoldrenderer.com/display/A5AFMUG/Lights#Lights-Visibility

Lee Griggs
Arnold rendering specialist
AUTODESK

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