I have triplanar mapping for both my displacement and color texture but they don't line up because I don't think the triplanar node is taking into account the render-time displacement.
If you use the same triplanar shader for the beauty and displacement then:
If I understand correctly what you're aiming for is to use a second triplanar shader for the beauty in Pref space and export the reference point of the geometry (Arnold Tag > Export: Record reference object and Export reference points).
I wasn't trying to export any geometry... But I was just having an issue with Triplannar mapping aligning with displacement... Take a look at this screen grab... Maybe I'm not setting this up correctly?
Yeah, I think we are talking about the same thing.
Try to use a second triplanar for the beauty with Pref coord space and export the reference points of the object.
Hope this helps.
That did the trick Peter! Thanks again! I was just missing the export reference points checkbox on the tag
!