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How to Bake out an AiStSf texture without shading?

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forrestandersonmares
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How to Bake out an AiStSf texture without shading?

I have an object moving through a scene and the texture is swimming so I want to just export the texture and import it back into the scene. However I don't want to render out the shading and shadows from the lights because the effect of the lights would double up.


Is there a way to do this?

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