Community
Hello Everyone,
I am new to Arnold. Trying to use GPU rendering. Have a huge interior scene with 5 million polygons and multiple textures. Tried even baking to texture the old fashioned way. I cannot get the render time per frame lower than 3 minutes. My light source count is 10, my quality settings are camera AA:4, Diffuse:2, Specular:2, resolution 1080p). What is the best way to optimize render times? If less light source should be used how do you do it?
How many light samples? What do the Ray Depth settings look like? Screengrabs/renders would be useful to understand what is going on.