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How improve rendering time for GPU render

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balazsmd
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How improve rendering time for GPU render

Hello Everyone,


I am new to Arnold. Trying to use GPU rendering. Have a huge interior scene with 5 million polygons and multiple textures. Tried even baking to texture the old fashioned way. I cannot get the render time per frame lower than 3 minutes. My light source count is 10, my quality settings are camera AA:4, Diffuse:2, Specular:2, resolution 1080p). What is the best way to optimize render times? If less light source should be used how do you do it?

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lee_griggs
in reply to: balazsmd

How many light samples? What do the Ray Depth settings look like? Screengrabs/renders would be useful to understand what is going on.

Lee Griggs
Arnold rendering specialist
AUTODESK

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