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Hi,
I'm currently trying to export a Crowd from houdini with USD to Maya2020.
A roundtrip , export from houdini, import in houdini works.
Importing the usd in MultiverseUSD works as well (animation and usdskel gets recognized).
Importing the usd in a procedural (Maya2020.1, Core 6.0.3.1) I get agents in a T pose , losing the animation / skeleton.
This should normally work with the latest core am I right?
Indeed, it seems broken now. Thanks for reporting