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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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usdSkel doesnt get recognized

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rikU2849
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usdSkel doesnt get recognized

Hi,

I'm currently trying to export a Crowd from houdini with USD to Maya2020.

A roundtrip , export from houdini, import in houdini works.
Importing the usd in MultiverseUSD works as well (animation and usdskel gets recognized).

Importing the usd in a procedural (Maya2020.1, Core 6.0.3.1) I get agents in a T pose , losing the animation / skeleton.

This should normally work with the latest core am I right?


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Message 2 of 2
Stephen.Blair
in reply to: rikU2849

Indeed, it seems broken now. Thanks for reporting



// Stephen Blair
// Arnold Renderer Support

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