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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MtoA: why all white materials are rendered as grey?

9 REPLIES 9
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Message 1 of 10
GL_Interaction
1900 Views, 9 Replies

MtoA: why all white materials are rendered as grey?

Hi All!

I hope in your help!

I notice that every materials with white color is rendered in grey... With vray i didn't have this problem: a white obj was rendered white... Not grey, maybe thanks to the possibility to set white Balance in camera? In arnold i don't find parameters about white Balance, iso and so on like vray.

So, That's a workaround to make materials as white plastic, white metal or white ceramic?

Than a lot for your help.

Gianluigi.

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9 REPLIES 9
Message 2 of 10
lee_griggs
in reply to: GL_Interaction

What are your Color Management settings? Are you using ACES?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 10

Hi,

thanks for your reply.

No Aces... this is an image about my Color Management Settings... Thnaks again.7801-color-management.jpg

Message 4 of 10
lee_griggs
in reply to: GL_Interaction

This is what I get when using your settings (default standard_surface). What do you get?

7794-1596100659413.png


>No Aces

Try to use ACES if you can. It produces a far better image!

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 10

7802-color-management-2-skydome.jpg7803-color-management-3-arealight.jpgThanks a lot for your great support.

Really i always had strange grey materials... now is the first time that i have something near a white color (not pure white but similar... light gray). Maybe my problem, in more complex scenes, is something about the enviroment surround (reflection or other things)... i'm new to Arnold and i'm switching from the photographic style of Vray.


The first image is with StandarSurface on sphere, lambert default on ground and default SkyDome.

The second image is with StandarSurface on sphere, lambert default on ground and Area Light.

Do you think the result is correct?


It could be great to simulate a White Pure Metal... but with this behaviour is difficult for me...


Message 6 of 10
lee_griggs
in reply to: GL_Interaction

Maybe if you increase base_weight to 1 it might give you more of what you would like to see?

Either way, I wholeheartedly recommend moving to ACES as it will give you a more accurate color display with no incorrect color values.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 10
GL_Interaction
in reply to: lee_griggs

7804-color-management-skydome-white-test.jpgThanks. Do you have some advice about the ACES settings for Color Manage Tab Preferences? Can you make a screen of you Color Managemente Setting?

Otherwise, here a test with my actuale Color Management Settings and StandardSurface with Base Weight to 1... too much grey... mah.

Message 8 of 10
lee_griggs
in reply to: GL_Interaction

Could it be the HDR map that you are using? The exposure of some HDR maps are not correctly set and need adjusting in the skydome light (increase exposure 1 stop).

There is a screengrab of the Color Management settings in the link that I sent.

https://docs.arnoldrenderer.com/display/A5AFMUG/ACES+Workflow

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 9 of 10
GL_Interaction
in reply to: lee_griggs

Ok!!!

Thanks a lot for your help and support!!!!

Message 10 of 10

Same issue, it is like white is no more white but the white become light grey.

Even in Specular, Transmission, Subsurface, Coat, ecc.. color it's impossible to do it white.

Usually if you put your color in HSV chanel with S: 0 and V: 1 it become pure white but now it become light grey with the same parameter.

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