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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Rendering .ass file reporting missing texture

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Message 1 of 6
madiclutcher
597 Views, 5 Replies

Rendering .ass file reporting missing texture

Every time I try to render .ass procedural, it shows .tx file is missing.

is it because I deleted the .tx files in my texture folder and arnold procedural is not capable of regenerating .tx files?


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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: madiclutcher

Could be. You might have to regenerate it. What does the log file say?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
madiclutcher
in reply to: lee_griggs

Now I'm creating .tx files for all my textures using this too

https://github.com/jtomori/batch_textures_convert

Since I have all my textures in a single folder, this method works good.

Message 4 of 6
thiago.ize
in reply to: madiclutcher

I don't use htoa, so I can't verify it, but I was under the impression that you can tell it to make the .tx files for you? The benefit of doing it there is that it will be generated using good default settings. https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=38830468

Message 5 of 6
Stephen.Blair
in reply to: thiago.ize

An ass file is usually going to reference a tx file, not the original texture.

So if the tx is not there, that's an error.

And if the ass file references a jpg or something, the auto tx won't apply to that: auto tx doesn't handle texture references in procedurals, just the texture references in the containing scene.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 6

I suspected the same thing. I will keep that in mind when I'm working with ass files.

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