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Rendering with Arnold in Maya using the MtoA plug-in.
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Visible to camera but invisible in alpha?

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Message 1 of 3
aaronfross
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Visible to camera but invisible in alpha?

Hi,

What's the workflow for rendering a surface so that it's visible in the RGB channels but not visible in alpha?

Thanks,

Aaron

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Message 2 of 3
madsd
in reply to: aaronfross

You can build a separate AOV that contains an artificial alpha stucture and use that float channel as the 4th in comp.

Message 3 of 3
aaronfross
in reply to: aaronfross

So, a lot of work, and not for the faint of heart.

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