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Cant render with GPU

23 REPLIES 23
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Message 1 of 24
bldpsnmlt
1271 Views, 23 Replies

Cant render with GPU

Getting this fatal error when trying to render with GPU with newest Arnold build. Couldnt render in the last version, too.

7809-screenshot-20200805-23042704.png


Was told, whatever the reason for this was fixed in this issue.

Further information here:

https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-in-viewport-messed-up-after-upg...



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23 REPLIES 23
Message 2 of 24
Stephen.Blair
in reply to: bldpsnmlt

I don't see what driver you are using.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 24
bldpsnmlt
in reply to: bldpsnmlt

This one: 7810-screenshot-20200806-23542783.png

Message 4 of 24
Stephen.Blair
in reply to: bldpsnmlt

That long thread on the Autodesk forums is about the viewport and UVW, no?

Does any scene crash GPU on your machine?

How about a scene that doesn't use all the unsupported nodes and shaders? Even if it did render, wouldn't not look right?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 24
ACCCC
in reply to: bldpsnmlt

I have reported the same problem back in april

https://answers.arnoldrenderer.com/questions/25198/gpu-maxtoa-40436-bugserrors-with-osl-hdri-environ...

For me this is reproducable 100% of the time when rendering on GPU using OSL: HDRI Environment and/or OSL: Bitmap Lookup/UberBitmap.

For some reason the IPR session works completely fine on first attempt but the error only happens upon stopping/closing IPR and restarting it.

Message 6 of 24
bldpsnmlt
in reply to: Stephen.Blair

It started as viewport and uvw issue, but turned into a GPU related issue and persists.

When rendering default materials from the slate slots there is no issue.

The nodes and shaders were recommended to me as the best solution for viewport/rendering. I dont know if they are unsupported. What do you mean with no looking right?


Meanwhile their is another error type:

[Arnold]: 00:00:08 4989MB ERROR | [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer")

Message 7 of 24
thiago.ize
in reply to: bldpsnmlt

Is this the latest version of Arnold? A new version was released this week, so it's always possible that crash has since been fixed.

Message 8 of 24
bldpsnmlt
in reply to: thiago.ize

Yes it is the latest: MAXtoA-4.1.0.71-2021

Was told my problem was reported and is fixed with this version.

Message 9 of 24
bldpsnmlt
in reply to: ACCCC

Couldnt reproduce it with this. With what did you replace them?

Message 10 of 24
ACCCC
in reply to: bldpsnmlt

Try this:

1. Empty scene, then create a cube and apply physical material to the cube with a bitmap lookup texture plugged into the base color.

OR

2. Empty scene, then create a cube and apply physical material to the cube, press 8 to open environment settings and use a OSL:HDRI Environment map to apply a HDRI environment.


Then start either Activeshade or Production Arnolds RenderView IPR Session.

Wait till it starts rendering, usually the first attempt runs fine. Stop RenderView IPR/Activeshade close the window and restart it again.


I get a Cuda Error 100% of the time

7861-arnoldgpuerror.png

Message 11 of 24
bldpsnmlt
in reply to: ACCCC

Yea now i can reproduce it, but could you solve this? Also getting rid of these maps just works on empty scene and sadly not in my actual project.

Message 12 of 24
bldpsnmlt
in reply to: bldpsnmlt

So is this still buggy or is there any way to solve this issue?

Message 13 of 24
bldpsnmlt
in reply to: bldpsnmlt

Hello could i get some support here plz?

Message 14 of 24
CiroCardoso3v
in reply to: bldpsnmlt

Can you be a little bit more specific of what is happening? Are you using OSL bitmap with Arnold GPU?


Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 15 of 24
bldpsnmlt
in reply to: CiroCardoso3v

I did a whole thread about it on the autodesk forums, specifying the issue
https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/textures-in-viewport-messed-up-after-upg...

There i was told to use OSL maps in general, which didnt solved this. Then the issue was reported and fixed in the next version, so i was told, but nothing changed...

What other information can i add?

Message 16 of 24
Stephen.Blair
in reply to: bldpsnmlt

There's still an issue with OSL, as described by Mr T in an earlier answer to this question:


For me this is reproducable 100% of the time when rendering on GPU using OSL: HDRI Environment and/or OSL: Bitmap Lookup/UberBitmap.

For some reason the IPR session works completely fine on first attempt but the error only happens upon stopping/closing IPR and restarting it.






// Stephen Blair
// Arnold Renderer Support
Message 17 of 24
bldpsnmlt
in reply to: Stephen.Blair

Yea i saw that and still without the OSL maps it wont render at all with GPU (switched with Arnold maps). But it seems people just wont understand the issue...

Furthermore why was i told from MADSD to use OSL and HDRI maps when its full of bugs and wont work with GPU, also that the bugs are fixed in the new build??? Was that all just wrong statements?


Message 18 of 24
bldpsnmlt
in reply to: Stephen.Blair

Quotes from Autodesk thread:

"I also exchanged your light set, to a HDRI driven setup, using the environment switch map with a HDRI map in both slots."

"Confirmed, downloaded latest public build and got the same bail outs.

The UVW map is the cause, the layers and bitmap lookup nodes works fine on this build and GPU....So wait it out on that account till new build is out and it will work fine."

"Just checked.
2 OSL bitmaps into the Layer shader ( set it to only show connected slots so its not so long )
works fine in 2021."

Message 19 of 24
Stephen.Blair
in reply to: bldpsnmlt

This is an open bug ticket, there's no workaround that I know of (except don't use those shaders, or use CPU).



// Stephen Blair
// Arnold Renderer Support
Message 20 of 24
bldpsnmlt
in reply to: Stephen.Blair

So this is the OSL FREE scene in the attachment...

Tell me plz, how can this still be crashing?7870-screenshot-20200814-11082797.png

FaceTex2021.zip

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